THOMAS GEORGE's profile

Augmented Reality : Propulsion Engineering

Augmented Reality Project : Propulsion Engineering
I am currently doing an AR project in hololens 2 using unity, c# and blender, which helps in teaching my favourite subject propulsion engineering for highschoolers, engineering students or literally anyone who is passionate about plane engines, rockets, etc. 

It is currently a work in progress, but teaches all aspects from basics to a pro level like a game system using hololens2. I have added the work in progress images of this wonderful project.

This project has enabled me to work with XR, hololens scripts an plugins. Unity and C# scripting became a familiar word to me after working on this project.

Every assets used have been made by me, and some scripts are using openXR, hololens scripts and inbuild unity scripts.
Miro board for inspiration:
Blender Works:
Level 1:
This is level 1, as it teaches basics of physics for propulsion engineering, The idea is drop the balls from the basket to the holders as per the colour coding, and once placed press the button for which you think the placed balls formula corresponds to. If answer is correct you get a green light. If its wrong, it would show you a red light and would individually show which ball you placed wrong on the holder. 
You get three tries to make the answer correct for each formula. If you fail it would provide an explanation for you.
The balls are throwable in case you want to have fun.
The number of correct answers determine if you are qualified for level 2.
Level 2:
Level 2 comprises of basic motions of a plane based on the four main parameters i.e. Thrust, drag, lift and weight. In this level we are able to control a plane(there are 4 planes with two environments). Currently I have shown a paper plane that can move in a 2D space as per the given input. The plane is also rigged in blender and exported to unity, so it will give appropriate animations.

The parameters are controlled using the lever and will give you a response based on where you push. The output will be an integer value in the range of +-10, which indicates the current position of the plane on the 2D plane.

The earth and clouds will be simulated in the hololens to give a perception that the plane is moving in the AR space and gives it a fun and intuative way to visualise the plane.
This excercise teaches you about the basic principles of flight.

We can also know how the input and output parameters of an object affect the flight of a plane.

An interactive quiz level is also provided for the user to test their knowledge level.
Level 3:
The third level comprises of assembling, disassembling and learning of various components of a turbofan and a rocket engine. The user can interact with each parts after enabling the exploded view of the engine.
The project helped me in understanding that just modelling in blender is not enough, But how mesh optimisation improves your frames per second within the game, how lighting works and how it can keep a user entertained. It also opened me up to the world of AR and how it can make a learning material into a fun and simple task
Augmented Reality : Propulsion Engineering
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Augmented Reality : Propulsion Engineering

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